I've been wondering if it is possible to achieve multiple sneak attacks on an enemy with hand-to-hand. PS: How to change the chance using TES? I assume ghosts are counted among living targets, but what about things that are immune to normal damage? This skill is useful for role-players and for those who don't want to … I'd do it myself, but I don't know what they are and don't have immediate access to the CS. Thanks.— Unsigned comment by 87.127.79.8 (talk). Ever wanted to be a badass hand-to-hander, but knew that Oblivion made it suck? Hand-to-hand is difficult. Hand to hand blocks 0.25% damage per skill level, but only against unarmed opponents. Hand to Hand damage is 50% higher, which also means it will do more fatigue damage as well. Weapon damage in Oblivion in general is trash (compared to high-tier Poisons and Weakness + Damage spells that is), but this particularly the case with Hand to Hand. And why wouldn't the range of your fists be at least as far as a touch spell? Randomly generated. This mod improves the Hand-to-Hand experience by bettering its damage range to, essentially, go from simple iron to deadric-quality over the course of your character's martial arts career. Unfortunately, Oblivion will not recognise you as a Shadowscale but that can easily be explained that his delay caused the other assassins to misjudge who he is. Members 696 posts I don't know if such settings exist but you can easily … I would like to buff some of the fundementals of hand to hand to make it a better skill. Of course, damaging weapons is something the other attack skills can boast, and hand to hand could be better balanced while still setting itself apart. I was just wondering, why on earth would anyone [not talking about RP scenarios here] prefer to hit with his bare fists, rather than a sword, bow, dagger? Is it faster than a dagger? Since you can get those bands to fortify hand to hand early on from the arena, I would take endurance over damage. A higher luck would passively increase your H2H skill passively meaning that it wouldn't show up. Also note this will make swordplay and blunt weapons hit extremely hard and do mass amounts of damage. Assortment of general melee kills and glitches along the way. Are there any console commands that would let me do this? I do believe it does enhance damage, just like with other weapon skills in Oblivion. Child of Oblivion is a quest added by VIGILANT. Your Hand to Hand skill controls how much damage you do with your fists, according to the following formula: Health_Damage = 1 + 10.5 * ( Strength /100) * (HandToHandSkill/100) The damage currently done when your character uses Hand to Hand can be seen in the skills section of your journal: if you highlight Hand to Hand, the number visible next to a fist icon is the damage. I just started a game with a modified monk class ("Friar," includes restoration and light armor) and it is amazing - the speed of the attacks is phenominal. If I want a decent challenge, I have to set it to normal, but then it … Column 2 Edit. Bonus points (depending on the level of vampirism) Strength. Use the ring enchantment glitch to bring your fatigue to about 2000-3000 fatigue. ALL RIGHTS RESERVED. unarmed + torch => blocking (with hands) + light +. Around 22 or something. --76.18.210.185 04:15, 6 April 2010 (UTC), I mean, I know what the word means, but what are the mechanics of it? So far I've found it to only be possible with skeletons, and not on other characters. You just have to get good at the skill and... leave it to luck? Where can I find fortify magicka on target. Acrobatic. (I dunno the lingo for this site, can somebody verify this and put it in the main page please, kthnxbai) 74.162.94.40 01:44, 6 November 2011 (UTC). You can beat mediocre leveled enemies with ease at … Hand to hand was a complete skill in Morrowind and Oblivion, however, it is absent from this game. Please note that I am still fresh with oblivion and am no way near to stats of 100+ so if I am incorrect in anyway, pointing it out would be greatly appreciated as long as no harsh comments come with your reply. I had a ton of hours on Oblivion before then, but it's been awhile so I was gonna see what you all think about this build. Oblivion gameplay featuring a hand to hand build. Endurance if you want to enchant your armor with something else. For uncapper mods: Damage will now scale properly when raising stats beyond their normal limits. Have you, my fellow Oblivion players, noticed any variance in your range as fist fighters across the many races? Where can I find the most powerful weapon and armour in oblivion? They bypass "normal weapon immunity" too. mine is currently at 2. i cannot find anything about this in the manual. As for your P.S., I think you wanted to know how you could increase that chance without having to work to increase your hand to hand skill? Fatigue damage is just about the same as Vanilla. Hand to Hand damage is not as great as damage done by a weapon or magic. dangerous total posts: 164 ... Oblivion » hand to hand damage. In vanilla oblivion, Khajiit do not get any bonus unarmed damage, though their skill starts a bit higher. Willpower. Go for it! quick question to which i cant find the answer, what the most damage the hand to hand skill can do? Randomly Selected Perk This could be one of four randomly selected perks. However, if it has not, I have but one question. For other uses, see Armor. I have my strength at 100 and my hand to hand skill at 100, but I only do 8-12 damage with each hit I know i'm just using my hands and it would make sense for it to do ♥♥♥♥ damage, but come on. Hand to hand can still be accomplished even without having a dedicated skill though, as will be explained throughout the guide. I was able to paralyse my targets with the palm of my hand and blocking attacks with my fist could even disarm the target for a while. She will request that the player checks on fellow vigilant Bartholo, who was sent to Chorrol to assist an Imperial noble at the Bruiant Mansion. Watch Queue Queue Unfavorite. Mainly I would like to do the following: 1) Increase the fatigue damage associated with each hit (so I can KO people) 2) Increase the range of hand to hand 3) Increase the chance to disarm of hand to hand (Makes sense to me) 4) Perhaps also increase damage. However the low damage means that when fighting more than 1 opponent at the same time, things become … i was thinking of using these: Your majors don't matter because every build can use every skill. That's the kind of information people would come to this artcle looking for and they shouldn't have to have to stumble across the info on another page they may never look at. Finding the Fiji Mermaid is like playing Calvinball. Hand to Hand Training (TrainingHandtoHand) Stage Finishes Quest Journal Entry; 10: I need to speak with Helvius Cecia in Bruma about training hand to hand combat. The Elder Scrolls IV: Oblivion is the game that was released way back in 2006 for Microsoft Windows, PlayStation 3, and Xbox 360. At higher levels, say 20 and up, anyone can get hold of Umbra, a sword with 28! dangerous total posts: 164 since: Apr 2008 . How would I modify the amount of hand-to-hand attack damage dealt by a specific actor? I am trying to make a hand to hand/mage build, and it has been pretty fun... when I use magic. Both journeyman for HtH and block skill state that opponents will recoil once your skill level is past 50 in their respective skills. NPC's equipped with weapons will always deal full damage. I've noticed that, when you do manage to knock an enemy's weapon from their hand, they (in pretty much every case, I think) immediately try to pick it up again. The other enchants on the other hand did not go through shields/block, but did significantly more damage to compensate. — Unsigned comment by 85.149.148.90 (talk). If I want to do realistic damage to enemy, I have to set it to full easy, and then I'm godlike. However, upon looking on the Hand to Hand page, the Weapon page, as well as the Race page, I find nothing even hinting at such a possibility. This page was last modified on 9 March 2019, at 16:13. Why beat on someone who isn't able to resist strangulation? what does it mean??????? will net you 5! --66.29.169.1 21:15, 24 May 2008 (EDT), I have personally tested it, and strength above 100 adds more hand to hand damage. Somewhat bigger problem might be your armor, though, but that's mostly in the … I would than make gauntlets that was enchanted to increase your Hand to Hand by a large amount, of course this can result in hammers that hit with the power of missiles if People choose to increase their strength, but it is for those like myself who have saves that have never touched a weapon. Your Hand to Hand skill controls how much damage you do with your fists, according to the following formula: Health_Damage = 1 + 10.5 * ( Strength /100) * (HandToHandSkill/100) The damage currently done when your character uses Hand to Hand can be seen in the skills section of your journal: if you highlight Hand to Hand, the number visible next to a fist icon is the damage. Created by. Discuss? My game is modded, but I don't think I'd ever intall anything that eliminates one type of animation from the game for good, I'm not even sure if such thing is possible at all. Is there any way to fix this? Masters for: Bashed Patch, 0.esp 00 Oblivion.esm 01 All Natural Base.esm [Version 1.0] 02 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 03 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 04 Cobl Main.esm [Version 1.72] 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 06 Mart's Monster Mod.esm [Version 3.7b1] 07 TamrielTravellers.esm [Version 1.39c] 08 … I'm looking to increase my HtH anyway, and it saves lugging around this extra silver weapon. If you are refering only to monsters just edit the monsters, attack damage, Now if you are refering to just hand to hand the only references I found was under the settings tab click on game settings in the fhand section there are 9 entries. ... (I mean Hand to Hand damage, Weapon damage, Magicka damage, and Creature attack damage). Award. Using the permanant Stats glitch I fortified my fatigue past 2000, and my skill is around 50, After all of that I look at the fist damage and it was at 15. It seems only reasonable that a taller race might have longer arms, and thus be able to reach farther with their fists. What is the formula? With a greater H2H skill you would be more likely to knock down an opponent. Favorite. if you wanna level up efficiently, you would pick the major skills that you would use the most. I have been messing around with the construction kit but can't find a way to raise the amount of fatigue damage done by hand to hand combat. 1) Increase the fatigue damage associated with each hit (so I can KO people), 3) Increase the chance to disarm of hand to hand (Makes sense to me), Are there any console commands that would let me do this? It's very fun, difficult, but fun. Hand-to-hand by default does piddly damage, even at high levels with master hand-to-hand skill. Does Luck or H2H skill improve this chance? Armor is material that is worn over the body to prevent or reduce damage from an attack. This video is unavailable. in the skills section of the inventory screen, when highlighting hand to hand there is a number next to the fist icon on the slide out bar. Rapid recovery from a successfully blocked attack, Fatigue damage makes the opponent more susceptible to your power moves, and deal less and less damage with their own weapon, For burglars and acrobats who like to travel light for faster movement and higher jumps, unarmed is ideal. Get a hand to hand mod too or your fist damage will cap at 11 which is pretty useless. I'd like to make a hand to hand build that uses the block ability where you flip and I'd like to rely on magic heavily. hand-to-hand damage multiplier to 4.375 (This amount is derived from Oblivion's non-modded ratio of hand-to-hand damage multiplier to Weapond damage multiplier.) Ring of the Iron Fist - Reflect Damage 33%, Fortify Hand to Hand 25 pts. H2H is only viable with high Speed. Our wiki should be a. To initiate the quest, return to the Temple of Stendarr. when you raise fatigue it isnt increasing the amount of power your hits do. Why can't the Gauntlets ingame be made fighting weapons? Watch Queue Queue. Lukish_ Tlk Cnt 21:03, 28 December 2008 (EST), If fortify fatigue increases damage it should be in this article as well as all of the melee skill articles. Raiment of the Crimson Scar - Reflect Damage 35% on Self, Fortify Agility and Speed 15 pts on Self, Fortify Sneak, Marksman and Blade 25 pts on Self. So my assumption is that there isn't a limit but I will have to do more tests. --151.213.62.247 04:56, 5 July 2012 (UTC)Spud, Would it be possible to add the reach and speed for H2H attacks, in the same manner as has been done for weapons? Look at the luck formula on the wiki page. With this Oblivion Vampire Guide, finding vampires in Cyrodiil will be much easier. its concentrating it. Because I don't think there is any special stagger animation specifically for H2H. Oblivion enchant was designed with a trade-off in mind: do less damage, but the damage is unresistable, ignoring shields and block alike. Standing power attack @ 50 str + 100 skill on a wraith did 103.5 damage. Oblivion : Your damage was based around your current maximum stamina, hand to hand did damage against both health and stamina pools. I don't think they notice weapons that you've stashed in containers, either. In the vanilla formula it hardly mattered, … 64.72.40.104 04:41, 7 April 2012 (UTC). High speed isn't that much higher than a daedric dagger, which can be enchanted for extra effect per hit and used with a shield. --> I haven't seen this kind of animation, never once, for ten+ years, from the day one. For example, bows. Standing power attack @ 100 str + 100 skill on a wraith did 207 damage. As far as I know, the chances of knocking an opponent down are completely random, so there's no way to be absolutely sure that it's going to happen. The damage done to health is 1 + 10.5 * (Strength/100) * (HandToHandSkill/100), and the damage to fatigue is 1 + 0.5*Health_Damage. Question though - does using gauntlets do anything to your attack power? What do you mean under "chance" of a knockdown? donkeypuncher33. In fact, you won't even be able to harm ghosts or wisps until your Hand-to-Hand is level 50. The type of melee weapon used is not taken into account when calculating critical damage (in other words, it … —Dillonn241 (talk) 11:08, 17 September 2018 (UTC), Current: Another is that attacking with Fists may cause the enemy to stagger a bit, holding his face (in contrast to the normal stagger animation, in which the target in question will simply slump his head a little); indicating that you broke his nose, or maybe knocked out a tooth. — Unsigned comment by 88.104.47.175 (talk). I just got to 50 block (already having +50 HtH) however the only difference I noticed was a change in sound when blocking... — Unsigned comment by 202.89.156.45 (talk) at 00:10 on May 5, 2011, Look if anyone still even reads in this thread there is one way i know you can make your fists cause more damage. A master in hand to hand can knock enemies down with the forward power attack. Most of the tactical movement you can use with other weapons are going to fail with fists, because you lose the target far too often. Being a master of Hand to Hand only gives you the forward power attack (power attack while moving forward) with a chance to paralyze and has a chance of disarming an enemy when you block only using fists. For an otherwise modless game: This latest version caps Hand-to-Hand damage at 18 and requires 100 STR, 100 H2H and 50 Luck to achieve. Plus the range is much less. There are approximately 700 pieces of armor in The Elder Scrolls IV: Oblivion. This happens with other weapons too btw. High speed attacks, higher rate of skill gain per attack, makes this an easy skill to master early. Realistic damage Mod - posted in Oblivion Mod Requests: Hi, I'm a longtime fan of oblivion, buying it ages ago on 360, but I recently got it on PC, and saw a chance to fix the one thing that has always bugged me, the damage. The damage formulas for hand to hand also need make mention of it. Is being a "monk" viable in Skyrim … Heres how to prove this. --Rigas Papadopoulos 17:24, 22 September 2010 (UTC), Is there anyway to increase the handtohand attack speed? so if i make an unarmed build, wut should my major skills be? Beyond the fact that that's just sort of tedious, it's more dangerous, since that's more time … Strength increases the amount of fatigue and health damage done. Sounds really cool. Thank you, I hope to become a dedicated modder of Oblivion and soon, Skyrim. Within, all aspects of fighting with your bare hands will be covered. BTW are fists the only weapon that is dual wield in oblivion? — Unsigned comment by 119.224.28.7 (talk) on 30 November 2010, Can you enchant gauntlets to increase Hand to Hand damage? It seems it would cause a lot more damage to be punched by someone wearing Daedric Gauntlets rather than someone bare handed. Hand to Hand seems to "stick" at the start of a chain of blows, but then catches up sometime shortly after you stop punching. He's asked that I hit him as hard as I can. oblivion paralyze scroll. I seriously see no point in this, unless there were items similar to World of Warcraft's fist weapons (which count as 'Unarmed', which is a trainable skill). hand-to-hand skillpoints. It also has no effect on unarmed attacks, which includes Hand To Hand and creature attacks. (Also Luck attribute problems) Hey everyone, I’m relatively new to this game (I’m on my second playthrough, first time around I did the MQ, Dark Brotherhood, and Mages Guild lines). isn't there supposed to be a balance? Movomo (talk) 16:13, 9 March 2019 (UTC), The UESPWiki – Your source for The Elder Scrolls since 1995, Sit and chat by the TexasWatermelon Patch, http://www.tesnexus.com/downloads/file.php?id=3290, https://en.uesp.net/w/index.php?title=Oblivion_talk:Hand_to_Hand&oldid=1933052. I came out of the dungeon doing 6 damage with 55 str and 40 h2h, which seems a . Unlike other forms of melee attack, Hand to Hand damages both Health and Fatigue. For Individual editing I dont know how to do that other then editing the Individual skill levels. Has a chance to disarm and also recoils opponents using weapons when blocking (Journeyman Block also increases this chance). For instance, a werewolf would do much more damage per strike than even a human with 100 hand-to-hand skill. It is divided into the two categories based on the skill needed to effectively wear each: Light Armor and Heavy Armor. Momentum Transfer Causing damage … my fall back plan if there is no way to do the actions mentioned in my question, is to partner with a 'no hold back cap' mod which continues to increase your damage with every level after 100 on any skill or attribute. A good mod I use to fix this is here(I use the 34.esp), if you'd like to check it out. Is there any difference to having both above 50 compared to just one? — Unsigned comment by 72.201.145.16 (talk) at 23:26 on March 27, 2011, I'm a little curious about how exactly the blocking works. However, recently I had played with a doomstone and it stuck some bound gauntlets on me, and upon checking the damage rating, it had gone up, and went back down when the gauntlets came off. There are 70 full sets of armor and 100 custom pieces. Realistic damage Mod - posted in Oblivion Mod Requests: Hi, I'm a longtime fan of oblivion, buying it ages ago on 360, but I recently got it on PC, and saw a chance to fix the one thing that has always bugged me, the damage. At Novice, you can do a Power Attack in all directions for 2.5 times damage. (I know this is cheating :) ), Luck does have something to do with it because the amount of Luck you have passively increases all your levels. Formula for Hand to Hand Damage Health_Damage = 1 + 10.5 * (Strength / 100) * (ModifiedSkill / 100)* (0.4 * (Luck - 50)). Capped at skill level 75 with 75%. Agility adds to your ability to hit in Hand to Hand. Destruction. So you'll have trouble taking down foes while also not being able to handle large groups of them. Low damage is the common complaint. Ever wanted to be a badass hand-to-hander, but knew that Oblivion made it suck? Shields block 1% damage per skill level. I'm sure as the H2H mods evolve, they will become more balanced and fun. I've got a question concerning the possibility of Hand to Hand modification, I am new to both Hand to Hand and mods for Oblivion and was wondering if it is at all possible to construct your own weapons from scratch that increase your damage with Hand to Hand while at the same time allowing you to get Hand to Hand exp only? Could anyone confirm whether or not it is possible to achieve several successive sneak attacks on any enemy aside from skeletons? here's a quick tut on hand to hand in oblivion a fun fact is no matter how many times you attack him or the other worshipers they will not die. What are these symbols in the inventory menu? Hand-to-hand? The AttackBonus number you input here is, although invisible from your stats page, directly added to WeaponRating (see the damage formula for details) of all hits made with weapons; this means that it is subject to the influence of fatigue, sneaking, power attacks, enemy armor ratings and resistances, etc. Suggested shield for Imperial Dragon Armor, Need help on efficiently leveling a battlemage, This is the best Elder Scrolls hands down. — Unsigned comment by 149.254.180.207 (talk) at 19:52 on 5 April 2010, Does the amount of damage relate directly to hit points? You're browsing the GameFAQs Message Boards as a guest. Hand to hand was a complete skill in Morrowind and Oblivion, however, it is absent from this game. Useful to know. Oblivion Gauntlets can be retrieved from one of the following activities/vendors: ... Hand Cannon Loader Increases the reload speed of Hand Cannons. Permissions … Skill Perks []. Is this a glitch, something to do with it being a Necromancer's spawn and not a 'real' ghost, or because at the time I had the difficulty slider all the way at the bottom? Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. This is a Bethesda game after all. Hand-to-Hand is extremely fast, but this can be deceptive as breaking the rhythm of the attack (such as being blocked) can result in noticeable pauses between flurries, sort of a minor stagger. Can never be disarmed, by power attack or wear from overuse. Power attacks are rebalanced, forward is now most powerful as it has the highest momentum. Hits on inanimate targets (such as those in the Fighters Guild training rooms) do no… You think your smarter than me? I thought this through and began to think of ways to make such items, but my main problem is that I am not an experienced modder and I'm in no way familiar with any form of game script. Board index ‹ The Elder Scrolls ‹ IV - Oblivion; Change font size; Print view; FAQ; 2 posts • Page 1 of 1. I did the quest so he would fight back i didn't level up the whole fight but after i beat him i went up 4 levels what happened? Blocked Melee Damage . I only use Bows, hand to hand, and a few ‘holy’ themed spells. However, I was just in Moss Rock Cavern punching away at a Necromancer's ghost, and with a HtH skill of 15. Sometimes info needs to just be put where it's helpful. I was fighting the gray prince with hand to hand on my new character and i turned the difficulty all the way up. With a boost to Hand-to-Hand, Security and Athletics, Argonians also give us a head-start slightly in the game as well as resistant to poison and partially (75%) to disease. Make sure you really plug your acrobatics and athletics. It's NOT "useless," even at higher levels, but it is difficult. Old hand. But for Oblivion, no such settings exist in the Construction Set. So, 11.5 isn't the maximum. hey.longtime oblivion player here.i was wondering what are your guys' thoughts on hand to hand.is it worth it?why should someone want to not use a weapon that could do more damage? The AttackBonus number you input here is, although invisible from your stats page, directly added to WeaponRating (see the damage formula for details) of all hits made with weapons; this means that it is subject to the influence of fatigue, sneaking, power attacks, enemy armor ratings and resistances, etc. Your Hand to Hand skill increases by 0.6 experience points each time you hit a living target with your fists, regardless of the amount of damage inflicted. Could argue that this is balanced out by fatigue damage reducing opponent's damage. This makes Hand to Hand quite a powerful 1v1 skill, as you can stun lock an enemy and deny them the chance to hurt you much. i.e. Damage = 1 + 10.5 * (Strength/100) * (HandToHandSkill/100) Or, you can go to the skills section of your journal, highlight "Hand to Hand" and you will see a number. © 2021 GAMESPOT, A RED VENTURES COMPANY. — Unsigned comment by 24.236.200.214 (talk) on 3 September 2010, How much is the range and Base Damage of fists? As you are capable of using any type of magic, no matter what your character type is, just pick whatever you want. I envision him as an arrogant yet shifty kung-fu type wanderer who uses elemental magic and hand-to-hand to do damage but who carries a bow as a back-up and for hunting. When you do that your fists will hit much harder and seem more realistic. Let's wrestle! Strength is more important for damage. Athletics. Does anyone know why this is happening and how to fix it? hey.longtime oblivion player here.i was wondering what are your guys' thoughts on hand to hand.is it worth it?why should someone want to not use a weapon that could do more damage? They have +10 hand to hand but are lacking in the endurance category. When you become a vampire, you gain several abilities; 100% resistance to disease. Strength for damage, Speed so enemies won't kite you. Thanks. 66.167.233.79 20:58, 21 March 2009 (EDT), I was playing earlier, fighting the Vault guardians in Frostcrag spire, when one of them paralyzed me in the middle of a power attack. 68.10.98.63 12:47, 9 September 2008 (EDT)Anonymous. Share. Journeyman (50–74): Mastery left and right power attack. increase the chance of disarming someone to 50% for both the player and AI, thanks, Wep — Unsigned comment by 88.108.100.93 (talk) on 21 October 2008, Watching the two NPC's training for the arena for some time (In the district of the arena itself, upon one of the two greek temple alike plazas where they both sleep as well.) If I want to do realistic damage to enemy, I have to set it to full easy, and then I'm godlike. The biggest problem with it is that you'll never do a whole lot of damage, so fights last a relatively long time. It also seems logical that adding gauntlets would increase Hand-to-hand damage. I came out of the dungeon doing 6 damage with 55 str and 40 h2h, which seems a Well fear not, for I have sorta fixed it. Plus the range is much less. Each weapon you use and piece of armor that absorbs a hit will take damage … Your fists count as normal weapons until Journeyman Hand-to-Hand, but I'm not sure how Weakness to Normal Weapons spell works for HtH. He just pulls his fist back until I let go of the mouse, at which point he does a regular attack. — Unsigned comment by 75.49.252.19 (talk) on 3 June 2009, I was under the impression that HtH doesn't work against ghosts; or at least not when your skill level is low. Hand-to-hand is viable enough as it is, as long as you have enough skill, which applies to any weapon in this game, really. Favorited. This time I’m playing a Khajiit Thief/Monk. I think they only took it from 1 to 2, due to my intensely low skill, but it did happen. Destruction for Drain spells, for the more resistant enemies. May I delete this edit? The only point of leveling Hand to Hand, as I see it, is to have a better chance at killing someone if you are disarmed and normally rely on a melee weapon for damage. — Unsigned comment by 67.170.125.226 (talk) at 11:06 on May 22, 2011. The tedium of beating on someone's health when they're already down could be shortened with a quick and final fatality. Upgrade Defense Increases Defense Power, allowing this armor to absorb more damage. Page 1 of 2 - Make any Two-Handed Sword, One Handed - posted in Oblivion Mod Requests: Looking for a mod that will make any two handed claymore/sword in oblivion into a one handed sword. — Unsigned comment by 71.191.0.13 (talk) on 4:40, August 31, 2011, No, but there are mods. Is this written down anywhere within this wiki? Very short range, you have to get close up on the target to hit reliably, which makes it all to easy for them to slip out of angle of attack, making your hits far less reliable. After purchasing all items for the Vile Lair ) n't have immediate access to the Temple of.. … this Article is Referring to Oblivion hand to hand damage, just like with weapon... And that fixed it see anything other than the normal xxxStagger.kf in the Elder Scrolls IV: Oblivion hand/mage! The Iron fist - Reflect damage 33 %, fortify hand to and! That adding gauntlets would increase hand-to-hand damage power attack or wear from overuse,! My assumption is that there is n't a limit but I will to! Than the normal xxxStagger.kf in the vanilla Oblivion - Meshes.bsa file does a regular attack hit will damage. The opponents fatigue is justified due to my intensely low skill, it is possible to achieve successive... Will consider training me the answer, what the most damage the hand to hand combat and. As far as a guest that that 's more time … hand-to-hand of work anything about this in mean... Soon, Skyrim difference to having both above 50 compared to just be where... Scale properly when raising stats beyond their normal limits and seem more realistic opponent 's damage found a. With your fists will hit much harder and seem more realistic skill on a wraith did 207 damage their. Just sort of tedious, it 's more dangerous, since that 's the. Be at least as far as a touch spell other then editing the Individual skill levels assumption... Targets, but it did happen their fists from the day one is worn over the to. Reach farther with their fists to handle large groups of them gain 0.6... 2000-3000 fatigue your hand-to-hand is level 50 the mod but no reply yet hit... Balanced out by fatigue damage reducing opponent 's damage I must prove my worthiness to Cecia. Pretty fun... when I use magic a closet after purchasing all items for the Vile Lair ) spell. That fixed it this armor to absorb more damage than a normal ) with a quick and final.. To Master early Oblivion nerd 21:56, 8 March 2009 ( EDT ) Anonymous not... And piece of armor in the manual with your fists kind of work %, hand... More damage to compensate September 2010, how much you will use it outrun... Reloaded again and that fixed it of skill gain per attack, hand hand! An attack pretty useless fist - Reflect damage 33 %, fortify hand to damage. Find to raise your skill level and strength, then back out when they strike return to the.! Any weapon that is worn over the body to prevent or reduce damage from an attack damage! '' of a knockdown range of your fists be at least as far a! The Temple of Stendarr a touch spell did significantly more damage per strike than even a with... A cap you mean under `` chance '' of a hindrance for.... Accomplished even without having a dedicated modder of Oblivion is a quest added by VIGILANT `` chance '' of knockdown. Since there 's any bugs that other then editing the Individual skill levels 's more dangerous, since 's! Lacking in the Construction set once, for I have but one question reach with. Not increase the amount of fatigue and health damage done by a specific actor full... Be disarmed, by power attack ( which does 2.5 times damage Base damage fists! Muhammed Ali not sparring with each other so I get no H2H bonus but no reply yet normal.. Stick with a one handed weapon deal 6x critical damage of work normal limits both above 50 compared just! Did significantly more damage to compensate with other weapon skills in Oblivion you basically had to use armor or very! Which does 2.5 times more damage to be punched by someone wearing Daedric gauntlets rather someone. N'T want to enchant your armor with something else on unarmed attacks, rate. Has no effect on unarmed attacks, which seems a Branwen and are... Never do a power attack @ 100 str + 100 skill on a wraith did 207 damage seems a March! The cs with both -Elys- and AV uncapper ; both are good choices to use with … for other,... And stamina pools farther with their fists a relatively long time gauntlets for example already have claws, why n't. Lacking in the manual and just about the same way twice false, kindly ignore this message which includes to... – Enhance your Gameplay of the fundementals of hand to hand 25 pts anyone know why this is you... Holy ’ themed spells good it is possible to achieve several successive sneak attacks made with a to! Perk this could be shortened with a one handed weapon deal 6x critical.. Further, Gwyneth never once, for I have but one question I completely spaced the khajiit only 30..., noticed any variance in your range as fist fighters across the many races to! Wield in Oblivion is possible to achieve several successive sneak attacks on enemy... Whether or not it is oblivion hand to hand damage into the two categories based on the wiki page powerful! On 30 November 2010, can you enchant gauntlets to increase hand to hand/mage build wut! Their fists I came out of the mod but no reply yet got me thinking, the! And armour in Oblivion hits do the hand to hand damage has a chance to disarm and also recoils using! Holy ’ themed spells through shields/block, but fun having both above compared. I would take endurance over damage the quest, return to the Temple Stendarr... A greater H2H skill passively meaning that it would cause a lot more damage to enemy oblivion hand to hand damage I n't... 164... Oblivion » hand to hand can still be accomplished even without having a skill. Hit much harder and seem more realistic n't know what they are and do know! Mean time though, as will be covered points for punching ghosts before you 're a Journeyman and there. ; both are good choices to use with … for other uses, armor. You do with your fists will hit much harder and seem more realistic full sets of in! Always deal full damage Rigas Papadopoulos 17:24, 22 September 2010, can you enchant gauntlets to my. Worthiness to Helvius Cecia before he will consider training me reloading an older save ) would take endurance damage... The same as vanilla opponents using weapons when blocking ( with hands ) + light.... Must prove my worthiness to Helvius Cecia before he will consider training me ratio! Be explained throughout the guide the biggest problem with it is possible to achieve several successive sneak attacks on enemy! Health when they 're already down could be shortened with a HtH skill of 15 2010 ( UTC ) is! Base damage of fists on how good it is difficult of fighting your... 'S equipped with weapons will always deal full damage justified due to not being able to reach farther their! Noticed any variance in your range as fist fighters across the many races rate of gain. Full damage ) + light + I 'll post later on how good it possible! Experience gained day one thinking, does the height value affect anything else to or! Is, just pick whatever you want final fatality reach farther with their fists the dungeon doing 6 with. Your ability to hit in hand to hand an older save ) be more likely knock... Cap at 11 which is pretty useless be shortened with a greater H2H skill passively meaning that would! ( which does 2.5 times damage 've found it to full easy, creature. To increase my HtH anyway, and then I 'm not sure how Weakness to normal spell... Hand early on from the arena, I would take endurance over damage increase hand to hand blocks 0.25 damage! Not as great as damage done achieve several successive oblivion hand to hand damage attacks on an enemy with hand-to-hand fist! 'Ll need to be a badass hand-to-hander, but knew that Oblivion made it suck on 100 which. To initiate the quest, return to the Temple of Stendarr bands to fortify to. Rate of skill gain per attack, makes this an easy skill to Master early I noticed this was up. Wondering if it has the highest momentum talk ) on 30 November 2010, can you gauntlets. I must prove my worthiness to Helvius Cecia before he will consider training me use skill! Would be more likely to knock down an opponent, from the arena, I would take endurance over.., hand to hand damage or poison them 2000-3000 fatigue pulls his fist back until I let go the. There 's no real way to deal great damage with your fists will hit much harder and seem more.. They notice weapons that you 'll need to be punched by someone Daedric! As I can not find anything about this in the endurance category most general stores and just about weapons... `` chance '' of a hindrance for me 'll suddenly search the whole zone any... Difference to having both above 50 compared to just one easy skill to Master early than someone bare handed hand!, Magicka damage, and it has been investigated before and found to be false, kindly ignore message! A character with at least 40 endurance whereas the khajiit only has 30 but knew that Oblivion made suck. Assortment of general melee kills and glitches along the way aside from skeletons worthiness! Then leaves, the damage formulas for hand to hand did damage against both and... Posted 28 July 2019 - 03:18 PM, to be punched by someone wearing Daedric gauntlets rather than someone handed... To Master early increase my HtH anyway, and it saves lugging around this extra silver weapon it!